Mushroom Mayhem 1.4

New shop!

Sometimes we all just want to take the easy route. The sneaky shortcut right through the middle. And now in Mushroom Mayhem you can do exactly that.
Before, you had to really get your hands dirty and play a bunch to gather edible mushrooms, the kind you’d later use to peek at a suspicious patch without risk. But those days are gone. Now you can skip the grind, loosen the purse strings, and simply buy yourself a handful of tasty mushrooms.


New statistics screen!Also, highscores! Now your scores are tracked in the app. For each game type you’ll see the highest score, the number of games played, the win ratio, the time played, and your total score which is all the points added together.

On top of that, some screens have been improved, both visually and in usability, and a few bugs have been fixed. Go get that update!

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Mushroom Mayhem – Android test

Google changed the Play Store rules for new apps. Before an app can be published, it now needs to be tested by at least 12 people for a minimum of two weeks.

That means: if you want to help Mushroom Mayhem get approved and officially released, your participation as a tester genuinely makes a difference. The process is simple, safe, and only takes a minute to set up.

To test the current Android version of Mushroom Mayhem, follow these steps (on your Android device):

  1. Join the Google Group
    This step tells Google that you’re part of the official tester community. Without joining the group, Google won’t allow you to access the test version.
  2. Become a tester
    After joining the group, this link activates your tester status. You’ll see a confirmation message from Google Play saying you’re now a tester.
  3. Download the app
    Once you’re registered as a tester, this link will let you install the test version directly from the Play Store, just like any other app.

After installing, simply play the game whenever you like over the next two weeks. There’s no strict schedule, Google only checks that the app has active testers. If you encounter bugs or have suggestions, feel free to share them. Every bit of feedback helps polish the game before release. Thank you for helping

ezDatepad 1.1

ezDatepad has been available in the iOS app store for quite a few of years already, but now it was time for an update. No new funcionality, but simply getting the app up to date. A technology upgrade where all the little parts that make up the app have been updated to their latest versions, so it is once again a robust (and safe) tool.

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Vide coding

Vibe coding is a new way of building software with the help of AI. Instead of writing every line of code yourself, you simply describe the functionality you want, and the AI generates it for you. You test what it creates, and if it works, you move on to the next feature. If something isn’t quite right, you tell the AI what to fix, and it adjusts the implementation.

The surprising part is that you don’t need to dive into the code unless you want to. You focus on the ideas, the flow, and the experience, and you trust the AI to handle the technical details. It’s a faster, more intuitive way of creating software, and it lets you stay in the creative zone instead of getting lost in syntax.

For Mushroom Mayhem I started out building everything myself, it was before there were any AI assistents available, but I switched to vibe coding a while ago. All the design, the different game types, the screens, they are all vibe-coded now. The core of the game is solid, so I figured anything built on top of it would be a limited risk. For now, I’m happy with the results. Development is very fast. Mistakes do happen, but they’re usually easy to fix.

My current vibe-coding task is adding a shop to the game, so players can buy edible mushrooms to reveal what’s behind a field. It’s my biggest vibe-coding task so far, and the progress looks very promising.

Mushroom Mayhem 1.3

What can I say. What started as a small hobby project, a half-finished but working app has grown into a professional app. I’ve been doing a lot of tinkering with the mushrooms lately. There’s now a full adventure mode that fits perfectly into the storyline. I also added a new game mode for players who want to choose between a quick match or a more strategic challenge.

On the horizon you can already see small clusters of mushrooms. As you walk through the forest, you see them coming closer and closer. Every now and then you come across a little field that you need to search through.

Watch out for the poisonous mushrooms, and look for the edible ones. You won’t find the edible ones often, but when you do, it’s always worth it. Once you’ve picked a field clean, you continue on to the next one. A perfect way to unwind.

This is what I wanted to achieve for the adventure mode of Mushroom Mayhem. What I had before was just a long list, which didn’t fit the feeling I wanted to evoke at all. Luckily, with the help of AI, I managed to straighten it out. The adventure mode has now been transformed into a beautiful map where new levels appear as soon as you complete a level. (Small) inconvenience is that you will need to start your adventure from scratch. Your old adventures don’t count anymore so you will have to start anew from step one.

There is more. The different game modes now look more alike: the game in the center and at the bottom a line of text indicating what you’re doing: an adventure level, a daily challenge, a quick game, or a (new) custom game. There are even more achievements to unlock, and the entire app has received a refreshed, improved look and feel.

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Airtags v2

Airtags!After my recent technology upgrade, I started getting more and more interested in the Apple ecosystem. I looked into their Airtags, but there were rumors about a new version coming up, so I patiently waited. They are here now and I think it was a smart move to wait for the new version. Better battery, better precision, better sound to help find it. All that for the same price.

I was never really interested in getting an Airtag because I just did not see the use for them, but now that they have supposedly improved accuracy it did get my attention. I sometimes play escape-room like games with my family. Solve riddles, search for things, break locks, hidden messages, etc. Adding an airtag looks like a very fun addition.

I will give it a try, and afterwards I can always use the Airtag to track my luggage for when I travel, or maybe track my backpack, or my car. I’ll see that usage is worth it for me.

Mushroom Mayhem 1.2

Mushroom Mayhem WIN!It does work. I had rushed the initial version of Mushroom Mayhem into the store, with quite a few bugs still in it and really only the bare minimum features needed to make it playable. I strongly suspected that doing this would prevent the project from stalling again and me not looking at it for years. And it worked. Even though there are only around 20 people that installed the game, I’m motivated, and many evenings I find myself improving and fine-tuning the app.

Another pretty big update. This time I used an ‘agent’ to add large chunks of functionality all at once. An agent recieves a job, breaks it up in logical parts and assigns all the parts to a collection of AI tools that work together to carry out each task. After a while when all the tasks are complete the agent combines them all to a final result and marks the entire task as completed. After completion I could review everything and approve it if it was all correct. Super easy, as long as you describe the initial task clearly.

AI updates:

  • Integrate Apple game center to keep a leaderboard for the daily challenges.
  • Integrate Apple game center and added a list of achievements you can win while playing the game.

Nieuw Mushroom Mayhem icon!I also did some things myself and updated all the apps graphics, so everything looks a little bit cleaner, the app has a brand new icon and there are a number of bigger changes:

  • Improved explanation of the game.
  • This time you’ll see your score after finishing a game.
  • You can also specify in the settings how difficult a ‘quick game’ should be. By default, a quick game is manageable with a bit of logical thinking, but now you can choose the difficulty yourself, from ‘very easy’ to ‘very hard’.

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AI Amazement

I got to use an AI for free for a month. I have to admit, even after a month of usage I’m still amazed at how much work the AI can do, and how precisely it understands what I mean with just a few short instructions. I started with very small tasks and gradually began giving it bigger assignments. My free month is almost over, but I’m pretty sure I’ll continue with the paid subscription.

The productivity boost that AI provides is enormous. I stopped developing years ago because family life took up too much time, and I lost the long stretches of uninterrupted time I used to have. I always needed a few hours in a row to really focus on what I was building. But now, suddenly, even one hour is enough to make real progress. Fixing bugs, which was always tedious work, is no longer necessary, the AI handles that. All I have to do is test and fine-tune. It’s truly amazing what’s possible now, and it feels like having a team member who can take a lot of work off your hands.

Mushroom Mayhem 1.1

MM 1.1!I’ve shifted the work I do on MM to the evenings. Before going to sleep. Rather than enjoying part of a movie or an episode of a series I now spend the last hour of my day talking and experimenting with my programming assistant. Over the past few days, I’ve made some improvements, so you can now get the new version.

Thanks for your feedback! The new version has a daily challenge and new edible mushrooms which you can use to get a little help when you’re stuck.

  • New daily challenge!
  • Five new levels in the adventure mode. These are very hard levels, so be patient!
  • A whole new gameplay dimension: you can now find edible mushrooms (and click to collect them), which can be used to investigate any block you suspect might contain a toxic mushroom.

    Once collected, the mushroom is stored for future use. Consuming an edible mushroom increases your awareness of nature and gives you a brief burst of intuition. It allows you to focus your thoughts and pick up on insights you might otherwise have missed. Simply click the edible mushroom icon in the top right, then select the area you wish to explore to get a sneak peek, whether it’s something worth uncovering or something best avoided.

  • New immersive music track.

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MagSafe

I was a bit underwhelmed when I first started experimenting with my new iPhone 17. Coming from an old SE, I had expected the jump to the 17 to be a major change for the better. What I noticed instead were lots of relatively small improvements and a few big ones. Everything worked just a little bit better, a little smoother, and it made me realise my old phone wasn’t even that old. A noticeable upgrade was the larger, better screen, and the biggest change was the battery. I can now use my phone all day without worries.

There was one more big improvement that I didn’t notice at first: MagSafe. After getting a MagSafe charger for my nightstand, it didn’t take long to adjust to the new level of comfort it offered. There was a small issue with the bright LED built into the charger, but a small sticker quickly solved that. Step two was a MagSafe charger for my car, and that was all I needed to stop using cables altogether. It’s a very satisfying reality where I simply drop my phone onto the magnet or pull it off again. Sure, it might take a bit longer to charge, but since my phone is now my alarm/clock and it charges while I sleep, I don’t care.

My old phone used to turn itself off at least a couple of times a year from overheating. That’s what you get for living on a tropical island, I guess. The new phone has a cool feature to avoid overheating: a vapor chamber that should distribute heat more evenly so the phone can cool down faster. The really warm and sunny days are still a few months away, so this feature is something I’ll put to the test in the future.

For now, my conclusion is simple. My new phone wasn’t the jump into the future that I expected, but it has enough improvements to make me happy. The new magsafe (new for me, it been available for a few years already) did make me experience a jump into the future, and makes me happy.