
Sometimes we all just want to take the easy route. The sneaky shortcut right through the middle. And now in Mushroom Mayhem you can do exactly that.
Before, you had to really get your hands dirty and play a bunch to gather edible mushrooms, the kind you’d later use to peek at a suspicious patch without risk. But those days are gone. Now you can skip the grind, loosen the purse strings, and simply buy yourself a handful of tasty mushrooms.
Also, highscores! Now your scores are tracked in the app. For each game type you’ll see the highest score, the number of games played, the win ratio, the time played, and your total score which is all the points added together.
On top of that, some screens have been improved, both visually and in usability, and a few bugs have been fixed. Go get that update!

What can I say. What started as a small hobby project, a half-finished but working app has grown into a professional app. I’ve been doing a lot of tinkering with the mushrooms lately. There’s now a full adventure mode that fits perfectly into the storyline. I also added a new game mode for players who want to choose between a quick match or a more strategic challenge.
After my recent
It does work. I had rushed the initial version of Mushroom Mayhem into the store, with quite a few bugs still in it and really only the bare minimum features needed to make it playable. I strongly suspected that doing this would prevent the project from stalling again and me not looking at it for years. And it worked. Even though there are only around 20 people that installed the game, I’m motivated, and many evenings I find myself improving and fine-tuning the app.
I’ve shifted the work I do on MM to the evenings. Before going to sleep. Rather than enjoying part of a movie or an episode of a series I now spend the last hour of my day talking and experimenting with my programming assistant. Over the past few days, I’ve made some improvements, so you can now get the new version.