AI Amazement

I got to use an AI for free for a month. I have to admit, even after a month of usage I’m still amazed at how much work the AI can do, and how precisely it understands what I mean with just a few short instructions. I started with very small tasks and gradually began giving it bigger assignments. My free month is almost over, but I’m pretty sure I’ll continue with the paid subscription.

The productivity boost that AI provides is enormous. I stopped developing years ago because family life took up too much time, and I lost the long stretches of uninterrupted time I used to have. I always needed a few hours in a row to really focus on what I was building. But now, suddenly, even one hour is enough to make real progress. Fixing bugs, which was always tedious work, is no longer necessary, the AI handles that. All I have to do is test and fine-tune. It’s truly amazing what’s possible now, and it feels like having a team member who can take a lot of work off your hands.

Mushroom Mayhem 1.1

MM 1.1!I’ve shifted the work I do on MM to the evenings. Before going to sleep. Rather than enjoying part of a movie or an episode of a series I now spend the last hour of my day talking and experimenting with my programming assistant. Over the past few days, I’ve made some improvements, so you can now get the new version.

Thanks for your feedback! The new version has a daily challenge and new edible mushrooms which you can use to get a little help when you’re stuck.

  • New daily challenge!
  • Five new levels in the adventure mode. These are very hard levels, so be patient!
  • A whole new gameplay dimension: you can now find edible mushrooms (and click to collect them), which can be used to investigate any block you suspect might contain a toxic mushroom.

    Once collected, the mushroom is stored for future use. Consuming an edible mushroom increases your awareness of nature and gives you a brief burst of intuition. It allows you to focus your thoughts and pick up on insights you might otherwise have missed. Simply click the edible mushroom icon in the top right, then select the area you wish to explore to get a sneak peek, whether it’s something worth uncovering or something best avoided.

  • New immersive music track.

Get Mushroom Mayhem!

Indie developer

Indie developer!Ofcourse I have heard about ‘indie developers’. I like these kinds of games a lot, but suddenly I realised something…

No publisher, no external boss, no committee telling me what the game should look like. I decide the mechanics, the art style, the branding, the emotional tone and that creative autonomy is the core of being indie. My projects come from nostalgia, curiosity, and joy, not market pressure. That’s classic indie energy: making something because it matters.

Well, that also applies to mushroom mayhem… it just hit me: I am an indie game developer. Good times!

Mushroom Mayhem

Mushroom Mayhem!Mushroom Mayhem is a puzzle game set in a mysterious woodland filled with hidden mushrooms. Each tap uncovers a piece of the forest, reveals subtle clues, and challenges you to deduce where the magical fungi are hiding. Trust your intuition, read the signals of the woods, and unravel the pattern before the mayhem begins. A cozy blend of strategy, nature, and a touch of chaos.

Gameplay is easy, intuitive and challanging. Tap to reveal the tile. Tap and hold to mark as dangerous. The numbers show how many mushrooms are around that tile. Calculate possibilities, play it safe or take some risks. Like life itself, it is up to you.

Get Mushroom Mayhem!

Day three

In the first two days I got a lot of work done. Today in Spain we celebrated the three kings day, so I had another day available. The third day gave me some time for testing, tweaking and finetuning. I tried the app to find stuff that didn’t feel right, logic that did not work as I expected, and other small issues. I changed some images, modified some gameplay, and used the AI to improve what I already had. Three days (and a clear idea of what I wanted) was all I needed to go from a five year old concept app to a good looking game that gave me a really good feeling. Color me amazed!

Weekend with the AI

I had one weekend without the kids, so I suddenly had some extra time. I decided to invest it in a game I started building five years ago but never finished. I used Copilot AI, which is very nicely integrated with Visual Studio Code.

First two hours
The first few hours I could use the AI for free, just to get a taste. And did I get a taste. My old app was extensively modified so it would run again in a modern environment. Work that would have taken me days was done effortlessly by Copilot in a very short time. All the files that made up the project were updated, and every change was clearly explained. I was left amazed.

First full day
After a few hours, my free time with the AI ran out and I got a monthly subscription to continue. The level of cooperation the AI provided felt genuinely valuable. It was like talking to a colleague who had been working on the same project with me. I used the AI to review and correct code, configure my development system properly, and connect my iPhone for testing. The AI quickly understood requirements and implemented them just as I would have done myself. It adapted to my style. Impressive.

Second day
Yesterday I used the AI for small functionality changes. Today I took it a step further. The AI created the entire adventure mode, first 5 levels, and later expanded it to 25. It implemented the background music and helped me fine-tune the settings page. The AI helped me update all the graphics. The amount of work completed would have taken me weeks on my own.

The app I created was small and quite simple, but the AI’s contributions left me speechless. Copilot boosted my productivity enormously. I felt like a tester whose feedback was fixed immediately by the AI. Incredibly satisfying. Dreaded errors in project dependencies or startup issues no longer caused stress, the AI simply fixed every error that appeared and got the app running.

A few more tweaks are required and then I will place the app in the appstore. To be continued!…

Terms & Conditions

By downloading or using the app, these terms automatically apply to you. Please read them carefully before using the app.
You may not copy or modify the app, any part of the app, or the trademarks associated with it.
You may not attempt to extract the source code, translate the app, or create derivative versions.
The app and all related intellectual property rights remain the property of the author (Adrie Berg).

Use of the App

The author (Adrie Berg) aims to keep the app useful and efficient. We reserve the right to update or change the app at any time.
If any paid features are ever introduced, it will always be made clear what you are paying for.

This app does not collect or store personal data on its own servers. However, the app integrates with third‑party services
(such as Apple Game Center and Google Play Games Services) which may process data according to their own Terms and Conditions.
You are responsible for keeping your device secure. Jailbreaking or rooting your device may compromise security and may cause
the app to stop functioning correctly.

Third‑Party Services

The app uses third‑party services that have their own Terms and Conditions, including:

  • Apple Game Center (iOS)
  • Google Play Games Services (Android)

By using the app, you also agree to the terms of these services.

Internet Connection and Charges

Some features of the app require an active internet connection. This may be Wi‑Fi or mobile data.
The author (Adrie Berg) cannot be held responsible if the app does not function fully due to lack of connectivity or data allowance.

If you use the app outside a Wi‑Fi area, your mobile provider’s terms still apply. You may be charged for data usage,
including roaming charges. By using the app, you accept responsibility for any such charges.
If you are not the bill payer, you confirm that you have permission to use the device.

Your Responsibilities

You are responsible for ensuring that your device remains charged and functional.
The author (Adrie Berg) cannot be held responsible if the app becomes unavailable due to device issues such as battery depletion.

Although we strive to keep the app updated and functioning correctly, we rely on third‑party services for certain features.
The author Adrie Berg) is not liable for any direct or indirect loss resulting from reliance on the app’s functionality.

App Updates and Availability

The app is available on Android and iOS. System requirements may change, and you may need to install updates to continue using the app.
The author (Adrie Berg) does not guarantee that updates will always be provided or that the app will remain compatible with all versions of Android or iOS.

We may also discontinue the app at any time without prior notice. If this happens:

  • Your rights under these terms will end.
  • You must stop using the app and delete it from your device.

Changes to These Terms

These Terms and Conditions may be updated from time to time. You are advised to review this page periodically for changes.
Updates will be posted within the app or on this website.

These Terms and Conditions are effective as of 2026.

Contact

If you have any questions or suggestions about these Terms and Conditions, you can contact me at info@leiden365.nl.

Privacy Policy

App: MycoSweep
Author: Adrie Berg

The author (Adrie Berg) built this app (MycoSweep) as a free game. This Service is provided at no cost and is intended for use as is.
This page explains how information is collected, used, and protected when you use this app.
By using the Service, you agree to the collection and use of information as described in this Privacy Policy.

Information Collection and Use

This app does not collect or store personally identifiable information on its own servers.
However, the app integrates with third‑party services that may collect information used to identify you.

Third‑Party Services Used

This app uses the following services for leaderboards, achievements, and platform functionality:

  • Apple Game Center (iOS)
  • Google Play Games Services (Android)

These services may collect information such as your player ID, device information, gameplay statistics, and crash data.
Their use of data is governed by their respective privacy policies.

Log Data

In case of an error, diagnostic information may be sent to the third‑party services listed above.
This may include device type, operating system version, the configuration of the app at the time of the error, and the time of the error.
The app itself does not collect or store this data.

Cookies

This app does not use cookies. Some third‑party services integrated into the app may use cookies as part of their functionality.

Security

I value your trust in using this app. While no method of electronic transmission or storage is completely secure,
I strive to use commercially acceptable means to protect your information.

Links to Other Sites

This app may contain links to external websites. These sites are not operated by me, and I am not responsible for their content or privacy practices.
You are encouraged to review their privacy policies.

Children’s Privacy

This app is not directed at children under the age of 13. I do not knowingly collect personal information from children.
If you believe a child has provided personal information through one of the third‑party services, please contact me so appropriate action can be taken.

Your Rights (GDPR/EEA Users)

If you are located in the European Economic Area, you may have the right to request access to, correction of, or deletion of personal data stored by third‑party providers.
Since this app does not store personal data, such requests must be directed to Apple or Google.

Changes to This Privacy Policy

This Privacy Policy may be updated from time to time. You are advised to review this page periodically for changes.
Updates will be posted within the app or on this website.

This Privacy Policy is effective as of 2026.

Contact

If you have any questions or suggestions about this Privacy Policy, you can contact me at info@leiden365.nl.

Recognizable game

As a test/hobby project I have been building a game similar to minesweeper, but with a completely different theme. Instead of looking for mines you will need to look for mushrooms. The game logic was easy because it is shared lots of times online. The entire app structure was for me, and was basically what I wanted to learn/achieve. What I was missing was the assets. Images and sounds to make it all look perfect. For this I used fiverr and I hired an indonesian guy to make around 20 images for me. Great to have such a huge international marketplace. What I am still missing it some soundeffects. I will probably try and convince the kids to help me with this, because Alex has already showed me he does this very well, like the shooting effect in our stopmotion.