It does work. I had rushed the initial version of Mushroom Mayhem into the store, with quite a few bugs still in it and really only the bare minimum features needed to make it playable. I strongly suspected that doing this would prevent the project from stalling again and me not looking at it for years. And it worked. Even though there are only around 20 people that installed the game, I’m motivated, and many evenings I find myself improving and fine-tuning the app.
Another pretty big update. This time I used an ‘agent’ to add large chunks of functionality all at once. An agent recieves a job, breaks it up in logical parts and assigns all the parts to a collection of AI tools that work together to carry out each task. After a while when all the tasks are complete the agent combines them all to a final result and marks the entire task as completed. After completion I could review everything and approve it if it was all correct. Super easy, as long as you describe the initial task clearly.
AI updates:
- Integrate Apple game center to keep a leaderboard for the daily challenges.
- Integrate Apple game center and added a list of achievements you can win while playing the game.
I also did some things myself and updated all the apps graphics, so everything looks a little bit cleaner, the app has a brand new icon and there are a number of bigger changes:
- Improved explanation of the game.
- This time you’ll see your score after finishing a game.
- You can also specify in the settings how difficult a ‘quick game’ should be. By default, a quick game is manageable with a bit of logical thinking, but now you can choose the difficulty yourself, from ‘very easy’ to ‘very hard’.


I’ve shifted the work I do on MM to the evenings. Before going to sleep. Rather than enjoying part of a movie or an episode of a series I now spend the last hour of my day talking and experimenting with my programming assistant. Over the past few days, I’ve made some improvements, so you can now get the new version.
Ofcourse I have heard about ‘indie developers’. I like these kinds of games a lot, but suddenly I realised something…