Version 1.5, the ‘less is more’ version comes with plenty of optimizations, and therefore not much new; worse even, the app now actually has less. I cleaned up the start screen. The ‘how to play’ has changed from a big button to an questionmark icon (‘?’) in the top left. The ‘custom game’ option is completely gone. Three options remain: the adventure mode, the daily challenge, and the quick game option.
The daily challenge now gets a stamp once you’ve solved it; you can still play the challenge, but the daily challenge stays the same all day, so now you can see at a glance whether you’ve already done it.
Note: you can set the difficulty of a quick game yourself by clicking the stamp in front of the button. Click the stamp to make the game harder. Keep clicking to cycle back to the easiest level after the hardest one.
The leaderboards have been redesigned. The game now uses your total score to compare your results with the rest of the world. There is a leaderboard for your total score per mode (adventure, daily, quick) and a combined total score.
There are also a few new achievements, and a few bugs have been fixed.


Also, highscores! Now your scores are tracked in the app. For each game type you’ll see the highest score, the number of games played, the win ratio, the time played, and your total score which is all the points added together.
What can I say. What started as a small hobby project, a half-finished but working app has grown into a professional app. I’ve been doing a lot of tinkering with the mushrooms lately. There’s now a full adventure mode that fits perfectly into the storyline. I also added a new game mode for players who want to choose between a quick match or a more strategic challenge.
It does work. I had rushed the initial version of Mushroom Mayhem into the store, with quite a few bugs still in it and really only the bare minimum features needed to make it playable. I strongly suspected that doing this would prevent the project from stalling again and me not looking at it for years. And it worked. Even though there are only around 20 people that installed the game, I’m motivated, and many evenings I find myself improving and fine-tuning the app.
I’ve shifted the work I do on MM to the evenings. Before going to sleep. Rather than enjoying part of a movie or an episode of a series I now spend the last hour of my day talking and experimenting with my programming assistant. Over the past few days, I’ve made some improvements, so you can now get the new version.
Ofcourse I have heard about ‘indie developers’. I like these kinds of games a lot, but suddenly I realised something…