Mushroom Mayhem version 1.1

MM 1.1!I’ve shifted the work I do on MM to the evenings. Before going to sleep. Rather than enjoying part of a movie or an episode of a series I now spend the last hour of my day talking and experimenting with my programming assistant. Over the past few days, I’ve made some improvements, so you can now get the new version.

Thanks for your feedback! The new version has a daily challenge and new edible mushrooms which you can use to get a little help when you’re stuck.

– New daily challenge!
– A whole new gameplay dimension: you can now find edible mushrooms (and click to collect them), which can be used to investigate any block you suspect might contain a toxic mushroom.

Once collected, the mushroom is stored for future use. Consuming an edible mushroom increases your awareness of nature and gives you a brief burst of intuition. It allows you to focus your thoughts and pick up on insights you might otherwise have missed. Simply click the edible mushroom icon in the top right, then select the area you wish to explore to get a sneak peek, whether it’s something worth uncovering or something best avoided.

– New immersive music track.

Get Mushroom Mayhem!

Indie developer

Indie developer!Ofcourse I have heard about ‘indie developers’. I like these kinds of games a lot, but suddenly I realised something…

No publisher, no external boss, no committee telling me what the game should look like. I decide the mechanics, the art style, the branding, the emotional tone and that creative autonomy is the core of being indie. My projects come from nostalgia, curiosity, and joy, not market pressure. That’s classic indie energy: making something because it matters.

Well, that also applies to mushroom mayhem… it just hit me: I am an indie game developer. Good times!

Mushroom Mayhem

Mushroom Mayhem!Mushroom Mayhem is a puzzle game set in a mysterious woodland filled with hidden mushrooms. Each tap uncovers a piece of the forest, reveals subtle clues, and challenges you to deduce where the magical fungi are hiding. Trust your intuition, read the signals of the woods, and unravel the pattern before the mayhem begins. A cozy blend of strategy, nature, and a touch of chaos.

Gameplay is easy, intuitive and challanging. Tap to reveal the tile. Tap and hold to mark as dangerous. The numbers show how many mushrooms are around that tile. Calculate possibilities, play it safe or take some risks. Like life itself, it is up to you.

Get Mushroom Mayhem!

Day three

In the first two days I got a lot of work done. Today in Spain we celebrated the three kings day, so I had another day available. The third day gave me some time for testing, tweaking and finetuning. I tried the app to find stuff that didn’t feel right, logic that did not work as I expected, and other small issues. I changed some images, modified some gameplay, and used the AI to improve what I already had. Three days (and a clear idea of what I wanted) was all I needed to go from a five year old concept app to a good looking game that gave me a really good feeling. Color me amazed!

Weekend with the AI

I had one weekend without the kids, so I suddenly had some extra time. I decided to invest it in a game I started building five years ago but never finished. I used Copilot AI, which is very nicely integrated with Visual Studio Code.

First two hours
The first few hours I could use the AI for free, just to get a taste. And did I get a taste. My old app was extensively modified so it would run again in a modern environment. Work that would have taken me days was done effortlessly by Copilot in a very short time. All the files that made up the project were updated, and every change was clearly explained. I was left amazed.

First full day
After a few hours, my free time with the AI ran out and I got a monthly subscription to continue. The level of cooperation the AI provided felt genuinely valuable. It was like talking to a colleague who had been working on the same project with me. I used the AI to review and correct code, configure my development system properly, and connect my iPhone for testing. The AI quickly understood requirements and implemented them just as I would have done myself. It adapted to my style. Impressive.

Second day
Yesterday I used the AI for small functionality changes. Today I took it a step further. The AI created the entire adventure mode, first 5 levels, and later expanded it to 25. It implemented the background music and helped me fine-tune the settings page. The AI helped me update all the graphics. The amount of work completed would have taken me weeks on my own.

The app I created was small and quite simple, but the AI’s contributions left me speechless. Copilot boosted my productivity enormously. I felt like a tester whose feedback was fixed immediately by the AI. Incredibly satisfying. Dreaded errors in project dependencies or startup issues no longer caused stress, the AI simply fixed every error that appeared and got the app running.

A few more tweaks are required and then I will place the app in the appstore. To be continued!…

Recognizable game

As a test/hobby project I have been building a game similar to minesweeper, but with a completely different theme. Instead of looking for mines you will need to look for mushrooms. The game logic was easy because it is shared lots of times online. The entire app structure was for me, and was basically what I wanted to learn/achieve. What I was missing was the assets. Images and sounds to make it all look perfect. For this I used fiverr and I hired an indonesian guy to make around 20 images for me. Great to have such a huge international marketplace. What I am still missing it some soundeffects. I will probably try and convince the kids to help me with this, because Alex has already showed me he does this very well, like the shooting effect in our stopmotion.