Vibe coding is a new way of building software with the help of AI. Instead of writing every line of code yourself, you simply describe the functionality you want, and the AI generates it for you. You test what it creates, and if it works, you move on to the next feature. If something isn’t quite right, you tell the AI what to fix, and it adjusts the implementation.
The surprising part is that you don’t need to dive into the code unless you want to. You focus on the ideas, the flow, and the experience, and you trust the AI to handle the technical details. It’s a faster, more intuitive way of creating software, and it lets you stay in the creative zone instead of getting lost in syntax.
For Mushroom Mayhem I started out building everything myself, it was before there were any AI assistents available, but I switched to vibe coding a while ago. All the design, the different game types, the screens, they are all vibe-coded now. The core of the game is solid, so I figured anything built on top of it would be a limited risk. For now, I’m happy with the results. Development is very fast. Mistakes do happen, but they’re usually easy to fix.
My current vibe-coding task is adding a shop to the game, so players can buy edible mushrooms to reveal what’s behind a field. It’s my biggest vibe-coding task so far, and the progress looks very promising.