What can I say. What started as a small hobby project, a half-finished but working app has grown into a professional app. I’ve been doing a lot of tinkering with the mushrooms lately. There’s now a full adventure mode that fits perfectly into the storyline. I also added a new game mode for players who want to choose between a quick match or a more strategic challenge.
On the horizon you can already see small clusters of mushrooms. As you walk through the forest, you see them coming closer and closer. Every now and then you come across a little field that you need to search through. Watch out for the poisonous mushrooms, and look for the edible ones. You won’t find the edible ones often, but when you do, it’s always worth it. Once you’ve picked a field clean, you continue on to the next one. A perfect way to unwind.
This is what I wanted to achieve for the adventure mode of Mushroom Mayhem. What I had before was just a long list, which didn’t fit the feeling I wanted to evoke at all. Luckily, with the help of AI, I managed to straighten it out. The adventure mode has now been transformed into a beautiful map where new levels appear as soon as you complete a level. (Small) inconvenience is that you will need to start your adventure from scratch. Your old adventures don’t count anymore so you will have to start anew from step one.
There is more. The different game modes now look more alike: the game in the center and at the bottom a line of text indicating what you’re doing: an adventure level, a daily challenge, a quick game, or a (new) custom game. There are even more achievements to unlock, and the entire app has received a refreshed, improved look and feel.
