Ofcourse I have heard about ‘indie developers’. I like these kinds of games a lot, but suddenly I realised something…
No publisher, no external boss, no committee telling me what the game should look like. I decide the mechanics, the art style, the branding, the emotional tone and that creative autonomy is the core of being indie. My projects come from nostalgia, curiosity, and joy, not market pressure. That’s classic indie energy: making something because it matters.
Well, that also applies to mushroom mayhem… it just hit me: I am an indie game developer. Good times!