In the first two days I got a lot of work done. Today in Spain we celebrated the three kings day, so I had another day available. The third day gave me some time for testing, tweaking and finetuning. I tried the app to find stuff that didn’t feel right, logic that did not work as I expected, and other small issues. I changed some images, modified some gameplay, and used the AI to improve what I already had. Three days (and a clear idea of what I wanted) was all I needed to go from a five year old concept app to a good looking game that gave me a really good feeling. Color me amazed!